HIPSTER

Mentors and Youth Make Digital Storyboards Easy


for people of any age by training this Adaptive and
Wearable Storyboard Device for their own personal upliftment



Youth Teams become Young Hipsters and Learn Coding When Harvesting Storyboards


using our online reverse advent calendar



Young Hipsters ages 8 to 15 Develop Wearable Storyboard Devices

and viable businesses over 4 years



Our Storyboards and Reverse Calendars provide Social Emotional Learning


and converts Anywhere into a Safezone


First Careers start with People

Syllabus Objective #1: DIGITAL STORYBOARDS Young Hipsters can Reverse Engineer their Future

Digital Storyboards: Reverse Engineer your Future Emotions

The top six negative emotions that threaten social emotional learning are horror, anger, disgust, stress, anguish, and panic - HAD SAP.


During the last ten years, the HIPSTER development team asked over 1000 respondents to affirm or deny if these top six things makes their environment unsafe and unsecure.  The percentage of affirmations are:

Horror
60%
Disgust
75%
Anger
90%
Panic
60%
Stress
75%
Anxiety
90%

Digital Storyboards: Reverse Engineer your Future Environment




Safe emotional environments is a prerequisite for equity and respect.


"Development requires the removal of major sources of unfreedom: poverty as well as tyranny, poor economic opportunities as well as systematic social deprivation, neglect of public facilities as well as intolerance or overactivity or repressive states." written by Amartya Sen

"Perhaps home is not a place but simply an irrevocable condition." written by James Baldwin

Digital StoryboardsReverse Engineer your Future Clothing


The Clothing we wear reflects our emotions and professionalism. For this reason, HIPSTER begins with all new young hipsters on a wearable project before their first career.

By looking closely at the latest three dimensional devices, we have concocted a novel idea for a wearable based on the covert observations during the hostings of 100s of events - art, fashion, food, and technology.

Digital Storyboards: Reverse Engineer your Future Business

This wearable would serve as a smart and mobile access point to the cloud worn on a person, hosting experiences inside its memory with deep learning and artificial intelligence, storing its contents as a three-dimensional media, displaying its contents as familiar traditional scrapbooks, and whose design could be as simple as the following images - a device created by Myo arm bands and a device created by nreal albeit our wearable would have a different purpose and behavior:

Armband by Myo
Glasses by Nreal

Syllabus Objective #2: Media Advertisements

Our blog articles document trends for wearables as well as books regarding things that result in HAD SAP. For instance, each day, their are hundreds of stories of people being scammed, assaulted, kidnapped, or murdered via online transactions resulting in HAD SAP.

There is HAD SAP everywhere. There is HAD SAP in learning pods, home spaces, retail shops, restaurants, movie theaters, museums, and art galleries. HIPSTER blogs about those moments.


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Making Personal Contact Tracing Devices

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10 Amazing Blog Templates to Cultivate Intellectual Security

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Syllabus Objective #3: Technology Streaming

Questions in surveys lead to meaning learning. HIPSTER is seeking a way to carry our questions with us inside our wearables and answer those question throughout our daily experience! Below are only a few current wearables with which the youth teams of HIPSTER (i.e. Hipster Youth) are now either experimenting, exploring, studying, or completing projects.


Syllabus Objective #4: Elements Coding

Through our observations, a mobile, wearable, and shareable approach to surveys and interviews will imbue deeper meanings. These meanings are composed by our novel processes for structuring and capturing the opinions, experiences, improvements, and challenges of participants. HIPSTER uses mobile surveys to identify and contain the horror, anger, disgust, stress, anxiety, and panic (HAD SAP) HIPSTER has built 121+ survey components to help find your voice and a deeper purpose. Below is a partial survey simulation (not working) of 4 examples of survey components.


The widgets used to conceptualize or build wearables embody actions or items that range widely from crude to exquisite. -Our observations suggest intuitive and exquisite widgets are peepholes to the future. After observations from over four hundred events in art worlds - ideational and traditional - HIPSTER now cultivates and utilizes one hundred and twenty-one survey components, traditional KAP surveys, culture assessments, white label surveys, and team assessments.

Examples Below

The 10 blocks below represent (high-level) a sample thought model or maturity model to assembling an intuitive and transformative set of widgets. The 4 examples below represent some base code and ideas for widget development.

Widget #1: Choose and Survey your Virtual Moderators Ethnographers Speakers

The first security step is to choose a moderator to ADORN your wearable, WITNESS your activities, and to ASSIST in your strategies during a meeting or conference between your people.

S Speakers, I Influencers, L Leaders, F Friends, or P Partners

Natasha Mills

Division Head - Hip Hop

Jonathon Butler

Division Head - Clothing

April Davis

Division Head - Art

Marian Lacy

Division Head - Food

Labren Akin

Division Head - Marketing

Nick Waters

Division Head - Education

Epiphony Jones

Division Head - Poetry

Hallie Hostelmier

Division Head - Fashion

Marsha Makeherite

Division Head - Public Relations

Maria Marciano

Division Head - Exhibition

Marsha Mills

Division Head - Advertising

Tim Cacy

Symbolic Head - Influencer

Widget #2: Register and Survey Virtual Tribes

This process grants each person a "registered member" status and defines each account under a team wearables (business) name. In this way, both business and person is hosted inside our "safeguard" system. The registering member will receive the first membership token/card that includes their wearables serial number and subsequent membership cards can be ordered for team members (leaders and friends).

Benefits

By using this membership card, our members receive several benefits including automatic allotment of safeguards in our expanding number of "third spaces", "quick meeting", or "quick sale" locations. - Our makers can also visit our various securitz ecommerce shops administered by registered leaders/staff/partners or access their account via our BEST (Business and Electronic Scrapbooking Technology) administration site empowering your own custom blogging ecommerce site driven by input from your team wearables.

Legalities

Please, click the following privacy notice, our terms of use, or license agreement for more information.


DIRECTIONS


  1. Enter data under the TRIBE GENERAL INFORMATION section. Click NEXT.
  2. Enter data under TRIBE ADMINISTRATORS AND LEADERS section (presidents, owners, CEO, CFO, CIO, etc.).
  3. Click the ADD button to add TRIBE ADMINISTRATORS AND LEADERS data to LIST.
  4. Repeat 2 and 3 for all TRIBE ADMINISTRATORS AND LEADERS. Click NEXT.
  5. Enter data for FRIENDS section.
  6. Click the ADD button to add FRIENDS PERSON data to FRIENDS LIST.
  7. Repeat step 5 and 6 for all FRIENDS. Click NEXT.
  8. OPTIONAL: Enter data for THIRD PARTY section.
  9. OPTIONAL: Click the ADD button to add THIRD PARTY data to THIRD PARTY LIST.
  10. OPTIONAL: Repeat step 8 and 9 for all THIRD PARTY. Click NEXT.
  11. After the grey box appears (popup), read directions and click cancel or ok.
  12. After clicking OK, a REGISTER button should appear.
  13. Click the REGISTER button.
TRIBE'S GENERAL INFORMATION
-
Information with * is required.
Distributor #
Tribe Name *
Tribe Short Name *
Tribe Type *
Physical Address 1 *
Physical Address 2
Physical Location *
Physical Zip Code *
Email *
Mailing Address *
Mailing State *
Mailing Zip Code *
Mailing City *
Mission
TRIBE LEADERS


TRIBE MODERATORS
PARTNERS

Widget #3: Segment and Survey Virtual Panels or Groups

To Book a table for each group, hover and click a configuration you desire. Fill out detail information in pop-up form.

Date and Time

Date and time will be chosen in the next step before payment.

Prices

Prices for every 15 minutes is $2.99 and up depending on number of tables, people, and any additional event features.

Widget #4: Share and Survey Virtual Calendar

This is the fourth process that chooses starting and ending times for a particular date. Members or customers can assess data such as maturity levels, dates, times, achievements, notifications, and gamifications.

September, 2023

Sun

Mon

Tue

Wed

Thu

Fri

Sat

October, 2023

Sun

Mon

Tue

Wed

Thu

Fri

Sat

November, 2023

Sun

Mon

Tue

Wed

Thu

Fri

Sat

December, 2023

Sun

Mon

Tue

Wed

Thu

Fri

Sat

Syllabus Objective #5: BUSINESS KITS

Our wearables are partially based on starter kits which structure data for the AI's intellect. Our team has collected data sets through observations during 100s of art and technology events but we require more. Our HIPSTER wearables will package the AI's intellect in ways that are shareable in a portfolio, viewable as a service, and tradeable as a commodity to increase equity and respect during youth business ventures. Different approaches to collecting datasets are discussed in the following:


Approach #1: Use Blogger Starter Kit

Embed your surveys into beautiful and interactive examples, rich text dialogue, videos, and full-blown stories that connect tribes together with in-the-moment commenting statistics, ethnography, social engineering, and use cases. -Besides providing a rich text system for words, pictures, and video, our blogger starter kit has the following benefits:


Approach #2: Use Scrapbook Starter Kit

Connect tribes together with links to external web apps relative to any combination of your mobile surveys or observations. Using these connections, compose deeper meanings within your tribe through parnterships or advertisements.

Approach #3: Use AI Starter Kit

Our current project is to raise money to start a feasibility study that leads to the development of a prototype for a wearable band (on arm, head, leg, finger, toe, etc.) that serves to mobilize a memory mechanism wherein capturing in-the-moment intellectual assets as three-dimensional media.

-

  • Harambee Interactive
    -A Conference for Mentorship and Firsts

  • Understanding and Expansion
    of HIPSTER

Next Release

TAYEB RAYED / CEO

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ROBIUL SIDDIKEE / CFO

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Contact Us

Participate in an in-house focus group, wear our prototypes, join our early adoption program to package your own intellectual assets, and use wearables for self-improvement. Contact us to support our latest designs or integrations for cooperative devices (wearables) that seek to build your intellectual security against horror, anger, disgust, stress, anxiety, and panic (HAD SAP). There is safety in numbers. Join Us. Below is a our contact form for you to get in touch. Thank you in advance for your support.